Master Package: Ableton Live

Master Package: DJ I

Master Package: Recording Arts

Master Package: Hip Hop Producer

Master Package: Music Industry

Master Package: Sound Design

Master Package: Mixing & Mastering

Master Package: Producer

Master Package: DJ II

We created Slam Academy with the interest of taking anyone, with any background, to a place of creative mastery.  This pursuit is profoundly life-changing, and requires a high level of focus and commitment.  Slam Academy Master Package students leave our programs armed with the expertise required to excel in any aspect of professional audio.  Recording, beat-making, production, performance, sound design, mixing, mastering, and a business course that will ensure that the payback on your investment can begin right away are all included.

6 Month Program

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The Ableton Program is the most rigorous training we offer in Live. It is a comprehensive and systematic approach from the ground up, designed for the most dedicated Live students. This sequence takes the novice producer through the most advanced content and cutting-edge techniques, equipping you with all the tools you will need to be a professional Live user.

James Patrick teaches Slam Academy’s Ableton Live Program. 15-year DJ and music producer, co-founder of Slam Academy, and Ableton Certified Trainer; James Patrick uses his professional involvement in both academic and popular electronic realms to unite the creative energy, ideas and people of his community.

Software Requirements: Ableton Live software (Suite preferred)

Enrollment limit: 15 students

Live Level 1: Interface Navigation

Create your own original music sketches using Ableton Live’s Factory Library sounds. Understand and practice the general workflow of music creation within Live. Customize Live to behave the way you want it to, and arrange your own grooves, basslines, melodies, and harmonies using Live’s virtual instrument collection.

Live Level 2: Sequencing and Recording

Create your own original sequences using Live’s intuitive Session View. Record your own sounds into Live and warp them to your own grooves. Mangle and twist those recordings to create entirely new sounds for your arrangements. Record yourself jamming on the knobs to add life to your sketch with automation and modulation.

Live Level 3: Arranging and Editing

Create intricate changes, drops, breakdowns, tempo changes and more using Live’s Arrangement View. Chop, slice, reverse, and further refine all of your sounds to create riveting sound environments. Record yourself improvising across the timeline to further enhance your tune. Export your first fully arranged and edited song by the end of this level!

Live Level 4: Effects Processing

Turn your electronic music into something incredible with professional effects processing techniques. Sculpt your audio creations into exactly what you imagine using your own custom signal processors. Improvise with these custom processors in your own music, or live on stage using Slam Academy’s world class techniques.

Live Level 5: Synthesis and Sampling

Create your own original sounds from scratch. Build your own synth leads, basses, drums, pads, sound effects and more, entirely with Live’s virtual instrument collection. Incorporate those into your final project for this level to create your own entirely original electronic music composition, from the very ground up!

Live Level 6: Controllers and Instruments

Add more human control to your music by connecting your own controllers and instruments to Live. Customize your APC40, Push, and other Control Surfaces to respond exactly the way you want them to. Learn the world of recording interfaces and external hardware. Record synthesizers, drum machines, and musicians playing real instruments alongside your arrangements.

Live Level 7: Performance

Play your own original songs live in front of an audience. Design a live performance set that will allow you to jam alongside live musicians, DJs, and more using Ableton Live and a MIDI controller of your choice. Also learn how to DJ with Ableton Live in this level. Complete the level with a short live performance of your own tunes.

Live Level 8: Mixing and Mastering

Push your original songs onto the world stage using industry standard Mixing and Mastering techniques. Polish your own songs alongside Slam’s expert mix engineers. Hear your own songs stack up to the loudness and clarity of your favorite all time tunes. Finish this level with a completed original song or EP, ready to share!

Upcoming Start Dates

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Classes meet on Mondays (Jun & Dec) or Thursdays (Mar & Sep)
New start every 3 months!

Dates my be subject to change.

3 Month Program

Intro Class: 

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Start with the history of DJing and dive right into beat matching, mixing, and scratching on the real Technics 1200s. Once the class is rocking the decks, hands-on every day, we move to CDJs and Native Instrument’s Traktor.  These are the digital alternatives to turntables, and what everyone in the real world of DJing is using.

Kyle Goodrich (Kyle King) teaches Slam Academy’s DJ I Program, with guest instruction from Jimmy Cavanaugh (DJ Adatrak). Reaching almost two decades as a DJ, Kyle’s selections draw from his experience, and his desire to weave new music with the classics, and always leave the dancefloor blissful and exhausted. Kyle was hooked from the start and his passion for music truly shows.

Software Requirements: None

Enrollment limit: 10 students

DJ I Level 1: Turntables, Beatmatching, and Mixing with EQ

In the first level of the DJ I program, we will begin by learning the history of DJing and where it all began. We will learn together, how turntable-ism was first used, and how it has evolved today. We will observe classic DJ techniques, and get a feel for the fundamental tools used in the DJ booth. Each student will get a hands-on feel for the analog turntable, DJ mixer, and prepare for dropping their first beat. We will explore the various beat structures of popular genres, and learn the ins and outs of mixing tunes together and why.
We will look deeper at what it means to be a DJ as someone who performs when they play. We will explore ways to choose certain kinds of tracks for certain kinds of audiences, and to set the tone and handle the energy of the room accordingly. We will learn how matching beats by tempo and songs by key can help us assemble more cohesive sets, and how to use these tools to ensure that the story we are telling is clear to our audience.

DJ I Level 2: CDJs, Controllers, and Software

We will be focusing our efforts on “hands-on” time in the booth. Preparing for our first sets, each student will have time working the turntables with the instructor’s guidance, preparing their tracks and getting a feel for beat matching and really touching the music. Once everyone can lay down a short set of beat matched material, keeping things flowing, we finish our time with the vinyl turntable and look to the digital age of CDJs and Traktor.
Playing a set for a dance floor on “club” style equipment in the 21st century means using Pioneer CDJs. Spend these weeks in the Slam DJ booth with the Pioneer Nexus CDJs and Mixer, learning the interface and having fun. Link the players to your flash drive, set cue points, beat match, mix your tunes in key or even transpose them if they aren’t! Sync your tunes here to spend even more time tweaking filters, setting loops, or applying effects on the DJ mixer.

DJ I Level 3: Advanced Mixing, Scratching, and using FX

We explore “DVS” systems, such as Traktor and Serato. Hear we can apply what we already know about signal flow in the DJ booth, the DJ mixer and turntable, EQ and effects, all to an entirely virtual system. Connect a MIDI controller to your laptop and evoke the same feel as a DJ in an expensive CDJ/Turntable DJ booth! Learn the ins and outs of Traktor, and get in some hands-on time with the instructor, playing your own tunes on these systems. The goal here is to be able to speak the language of the DJ, regardless of the type of playback technology in the mix.
The final performance here is a highlight for everyone at Slam Academy. Rehearse your set with the group, get feedback from the instructor, and prepare for your big performance. Rock a set of your own songs on our big system, and invite your friends because this always turns into a party! Come in for the final feedback session on the last week to get the lowdown on your performance highlights, as well as any constructive criticism to consider for your next gig. *Be sure to stay in touch with Slam via your SlamPass, because there are always gigs and party opportunities for Slam crew and regulars!

Upcoming Start Dates

Classes meet on Wednesdays
New start every 6 months!

Dates my be subject to change.

1.5 Month Program

Intro Class: 

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If you have an instrument, bring it in to help with live recordings in class. Don’t play an instrument, no problem, we’re teaching you how to record live instruments, not play them. As part of your enrollment, you have access to all of our equipment, acoustic and electronic instruments, and our various recording and production studios.

Stefon Taylor (Bionik) teaches Slam Academy’s Recording Arts Program, alongside Joe Woodling and guest instructor Charlie Erickson. “Bionik” is at one in both acoustic and electronic realms. He sings, plays guitar, bass, drums, and percussion, writing and recording all of his own sample-free music. As a producer of electronic soundscapes, his recent live performances have taken him to Minneapolis’ First Avenue, Los Angeles’ Low End Theory, and Brooklyn’s Knitting Factory.

Software Requirements: any DAW

Enrollment limit: 8 students

Recording Level 1: The Recording Studio

The Analog Studio – Jam on instruments and microphones that you connect yourself with instructor guidance.
Digital Audio Recording – Record yourself and others the right way with your computer and classmates.
Audio Bussing and Mixing – Blend those recordings together to make them sound big and beautiful.
(Session 1) Basic Studio Tracking – Create an original song using all of these professional techniques!

Recording Level 2: Professional Sync and MIDI Integration

MIDI Synchronization – Play synthesizers, samplers, drum machines, and more along with your recordings.
Control Surface Integration – Touch and control your sounds with buttons, knobs and faders to enhance precision and feel.
(Session 2) Multitrack Studio Tracking – Record a band or multiple musicians at once in a real studio recording session.
Listening Session and Student Feedback – Share your works with your classmates and instructors to get feedback.

Recording Level 3: Guided Tracking Sessions

The Recording Session – Record your own instrumentation to your own original backing tracks.
Editing your Tracks – Chop, stretch, comp, and refine your song on the timeline.
The Mixdown – Process and blend your sounds to achieve maximum sonic impact to your audience.
Final Project Review – Deconstruct your original works with the class and instructor for final feedback.

Upcoming Start Dates

Classes meet on Thursdays
New start every 3 months!

Dates my be subject to change.

3 Month Program

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Learn Sampling, Synthesis, and Recording in the Hip Hop industry, and apply those concepts to modern studio tools like the MPC, Maschine, APC40, Push, TR8, and more.  Go on a field trip with the DJs to a local vinyl shop, bring the tunes back to the studio and sample them straight off the decks into your productions!  Produce tag lines, record and process vocals, and chop/screw these recordings with expert guidance. Lastly, learn the do’s and don’t of the professional hip-hop industry and learn how you – an aspiring producer – can get started in the professional industry.

Greg Grease teaches Slam Academy’s Hip Hop Producer Program. Grease is a Musician / Visual Artist / Sewer out of Southside Minneapolis, featuring a blue-collar Afro-centricity present throuhout all of Grease’s music, particularly with his band Astralblak (aka ZULUZULUU), a Soul/Funk/Future Space movement created to empower and elevate through sonics.

Software Requirements: any DAW

Enrollment limit: 8 students

Hip Hop Level 1: Hip Hop 101 - Styles, Origins, and Production Methods

Comparing classic styles and origins of hip hop and what they involve ala DJ Mustard, DJ Premier, Chop/Screw, J Dilla, and more. Learn how to use the fundamental tools and techniques that make Hip Hop, from the microphones, drum machines, synthesizers, and samplers. Investigate the ways that the Sampler has inspired the genre, and learn the workflows used by Marley Mall, Timbalaand, Pete Rock, RZA, and others to bring these tools to life.

Hip Hop Level 2: Advanced Beat Making Techniques

Go to the local indy record store and come back with some vinyl. Sample it with instructor guidance, and chop that sample into your own tune. Add synth lines that are in key, and add drums that are in the pocket. Turn your beat into a full song by tweaking those sounds and add extra flavor with effects, shout outs, and ultimately vocals in your own tune. Explore processing and pitch and time correction tools such as autotune, melodyne, and vocoding for extra attitude on that microphone.

Hip Hop Level 3: Producer Success Strategies

Showcase your work as an artist or producer on the world stage the right way, with proper social media rollout techniques. Learn the ways that are tried and true in the 21st century for publishing, marketing, distribution, licensing, and more. Explore the various avenues a creative person can pursue in this field, from performer, producer, engineer, MC, and more. Hear industry success and failure stories from veterans in the game, and ultimately succeed yourself as you apply this knowledge to your own music and music career.

Upcoming Start Dates

Classes meet on Wednesdays
New start every 6 months!

Dates my be subject to change.

3 Month Program

Intro Class: 

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Creators of all types must now work a little harder to establish their art and aesthetics amongst a very crowded field. Data from 2017 suggests almost 20,000 singles are released every week. How will you break though? Students will work collaboratively to research and support each other’s art while also working to promote our growing Slam Academy Family.

Electronic Music Composer Katie Kramarczuk (Hydrah), Producer Aaron Mader (Lazerbeak), and Attorney Grace Davies, team up to teach Slam Academy’s Music Industry Program.

Software Requirements: None

Enrollment limit: 10 students

Industry Level 1: Copyright Basics and Economic Incentives

Copyright is often looked at from a punitive standpoint ie “you downloaded something illegally”. However, we’ll explain how copyright works and is designed encourages artistic creation. Additional discussion points will include:

  • Differences between PA and SR Copyright
  • 6 Rights granted to Copyright holders
  • 3 Qualifications for copyright registration
  • Mechanical Rights
  • Sample clearance

Industry Level 2: Copyright Registration and Performing Rights Organizations

In this section of the course we’ll cover copyright registration and how to affiliate yourself with performing rights organizations like ASCAP, BMI, and SESAC as well as with digital rights organizations like Sound Exchange.

  • PRO Registration
  • Differences between 3 major PROs
  • Values to joining a PRO
  • Creating your own Publishing Company
  • SoundExchange Registration

Industry Level 3: Demystifying the Music Business

Often times, the music business is seen as an overly complicated morass of companies and backroom deals. In reality, the music business is at least 11 mostly unrelated industries all working together. We’ll discuss in depth how money can be generated from both songs and artists and how the industry sectors interact.

  • Describe Industry Sectors
  • Track revenue potential within industry
  • Explore career opportunities throughout industry
  • Explore entrepreneurship opportunities throughout industry

Industry Level 4: Modern Trends in the Music Industry

The music business is growing. Fast. In this topic we’ll discuss major trends in music and the economic and career opportunities within these trends. Major topics will include the rise of streaming, vinyl resurgence, how to create fan “rewards” and more.

  • Streaming trends
  • Decline of retail
  • Digital distribution platforms
  • High value physical merchandise
  • Music as a “service”

Industry Level 5: Emerging Revenue Streams in Today’s Mobile World

Artists are innovating in a myriad of ways to create new revenue streams. Importantly, many of these opportunities are available to independent acts as well as more established performers.

  • Licensing
  • Crowdsourcing
  • Patronage
  • Sample pack development

Industry Level 6: Business Registration and Controlling Your Future

The difference between “you” and a “corporation” can be as simple as filling out a few forms. We’ll discuss business registration and the financial and legal implications of how you set up your creative pursuits.

  • Business Structures (sole proprietors, partnerships, LLC, S-Corp, C-Corp, B-Corp)
  • Trademark
  • Doing-Business-As registration
  • Domain Name Registration

Industry Level 7: Marketing Means Sharing

How we market and share music is fundamentally changing. An older world of retail stores, posters, magazine reviews, and radio play is being replaced by blogs, pop-up performances, playlists, and more. We’ll work to provide all students resources and lists to market and promote their content to a wide audience.

  • Content Marketing
  • Social Media Strategy
  • Email Marketing

Industry Level 8: Planning to Plan: Releases are Campaigns

Releasing a record can be an exhausting and unrewarding process. However, with long range thinking, promotional efforts can compound upon themselves broadening one’s audience and increasing the likelihood that something could “take off”.

  • Long term planning
  • Tent Pole Events
  • Press and Radio Support
  • Blogs
  • Labels

Upcoming Start Dates

Classes meet on Wednesdays
New start every 6 months!

Dates my be subject to change.

6 Month Program

Intro Classes: 

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… Apply that knowledge to modern synthesis types (FM, wavetable, granular, and physical modeling), sampling, re-sampling, and finally advanced signal processing. Create, observe, sculpt, sample, and process sounds using the same exact tools and techniques of the world’s leading sound designers. Use cutting-edge devices by world leading developers such as Glitchmachines, U-He, Applied-Acoustics Systems, Madrona Labs, and more!

James Patrick teaches Slam Academy’s Sound Design Program. 15-year DJ and music producer, co-founder of Slam Academy, and Ableton Certified Trainer; James Patrick uses his professional involvement in both academic and popular electronic realms to unite the creative energy, ideas and people of his community.

Software Requirements: Ableton Live Suite software

Prerequisites: Ableton Live Program or intermediate knowledge of a DAW

Enrollment limit: 15 students

Sound Design Level 1: Analog and Subtractive

Become familiar with the history and origins of electronic music through the exploration of the Analog Subtractive Synthesizer. Start with historical accounts and innovations, and then look into virtualized versions of these classic machines. In particular, the Ableton Analog will cover all of our Analog Subtractive bases for Level 1, so let’s keep that loaded onto a MIDI track for the duration of Level 1. We will also be configuring our first Audio Effect Rack in Live, in the Oscilloscope and Spectral Analysis equipped Visualizer Rack. We will be applying those tools in the creation of classic bass, lead, pad, percussion, and sound effects, and saving those presets into a well-organized sounds directory to submit for our final project on the end of Level 1.

Sound Design Level 2: Advanced Modulation

We will begin this level still in the Analog world, building on what we learned in Level 1. Still working with the Subtractive language, but adding on to its capabilities through advanced modulation and waveshaping techniques. For the 2nd half of the level, we will be introducing computer technology to the equation through the use of true FM Synthesis. First we break down the core elements through the creation of lead and bass sounds, and then we finish the level by designing our own custom FM Drum Machine for the Level Project! Gonna be a good one!

Sound Design Level 3: Effects Processing

For this level, we will begin with the fundamentals of audio signal processing, based on the 3 primary dimensions of sound. We will then relate those dimensions to our audio effects device collection in Live. We will begin with EQs and Filters, move through time based effects and modulation effects, and then finish off the level with our Dynamic Signal Processors like Compressors and Gates. The final elements of polishing up our mix and timbre will be covered in Level 6 with saturation, distortion, and mastering techniques.

Sound Design Level 4: Sampling

For this level we learn the art of sampling, from top to bottom. Beginning with recording techniques and professional audio file management, moving through the basics and tricks of sampling audio with the Ableton Simpler. Through this, we learn about time compression and Warp Modes, proper gain staging, and a whole slew of Ableton Live audio engine tricks. We then apply that knowledge to the Ableton Sampler and the creation of complex and intricate sounds on the Timeline, known as “composite sounds.”

Sound Design Level 5: Advanced Synthesis

For this level, we will be covering a variety of advanced synthesis languages. All of which take advantage of modern computing power and cutting edge interface designs. We will begin by furthering our control of “playback speed” inside of a sampling instrument with Wavescan Synthesis, and then we will be smearing and spraying those slices into clouds of texture with Granular Synthesis. We will add harmonics and organic warmth and nuance to our textures with Physical Modeling Synthesis. Then, we will relate that scanning and morphing waveform concept back to the oscillator, but now with a collection of waveforms to morph between within Wavetable Synthesis. WOW! Big stuff in this level! All of the major components of modern, cutting edge electronic music get covered here! *Be sure to check out “Synthesis Language Building Blocks” PDF to help visualize what language to reach for, and when!

Sound Design Level 6: Distortion and Mastering

Learn to finalize the creation of world class sounds through the professional application of timeline-based editing and compositing of your own original sound design creations. Polish them up to scream with spectral processing, analog and digital distortion, and world class mastering techniques. Finish the program with final projects that include an original short film score, or sample pack of all original sounds, presets, wavetables, and more!

Upcoming Start Dates

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AND / OR

Classes meet on Tuesdays
New start every 6 months!

Dates my be subject to change.

3 Month Program

Intro Class: 

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Learn how the art of Mixing creates dynamics and balance, and how this essential process prepares your work for Mastering. Then, in the Mastering lessons, discover how to bring the excitement, power, and sheen out of your mix in order to translate on any playback system and share your music with the world.

Andrew Hill (Nostalgia) teaches Slam Academy’s Mixing & Mastering Program. With a Bachelors and a Masters, Andrew Hill has the paper credentials to teach audio and music production. What makes Andrew Hill a great mentor, however, is his real-world experiences as the artist Nostalgia, having played his compositions around the world to thousands of people.

Software Requirements: iZotope’s Ozone 7

Prerequisites: Ableton Live Program or advanced knowledge of a DAW; at least 1 completed track ready to Mix & Master

Enrollment limit: 8 students

Mix & Master Level 1: The Setup and Theory behind Mixing

Prepare your tracks the right way through understanding proper gain staging and signal processing. Sculpt each sound in your mix to create interlocking puzzle pieces that are all clear as day. Compress and saturate your sounds for maximum punch and loudness. Buss your tracks together and color those busses with the same warm analog modeling used by your favorite artists. Understand how these elements all come together to create a world class mix, and implement that knowledge into your own sounds to optimize the impact of your music.

Mix & Master Level 2: The Mixdown and Render

Balance each element in the mix to the right level, width, and spatial position. Build the “pyramid” of sounds in your mix to ensure that each sound in your song is loud and clear. Spectrally process those sounds with multi band processing to surgically hype the sweet spot in the mix. Know the levels needed to make your songs as loud as the professional tunes in your music collection, and apply that knowledge to your own tunes with instructor guidance. Render your high-res premaster file to professional formatting standards and set yourself up for the best final product.

Mix & Mater Level 3: Mastering 101

Watch as professional mastering engineers demonstrate world-renowned techniques to make their own projects as loud as the biggest tunes on earth. Load your own sounds into those same sessions and apply those same methods with their guidance. Learn the subtleties of cutting and hyping the right sweet spots in the mix to accentuate the definition, clarity, and overall loudness of your mix. Hear how your own music can truly stack up to the pros, with the right mastering chain, acoustic space, knowledge, and experience.

Mix & Master Level 4: Final Project Master Sessions

Sit in the mastering position with the instructor and master your own tunes. Set up and dial in the room to the ideal decibel range for equal loudness. Watch and learn as each student in the room has this opportunity, and gain a deeper understanding of the nuances of mastering. Use iZotope Ozone and other industry standard devices, as well as the native tools in your DAW, to realize the ultimate goal of any musician – to hear their own songs at the level of the best.

Upcoming Start Dates

Classes meet on Mondays
New start every 6 months!

Dates my be subject to change.

3 Month Program

Intro Class: 

Starts:

Ends:

We assume you know the machines, software, and songwriting techniques used to assemble a basic tune. Now, in the Producer Program, it’s time to turn that tune into a Hit! Ride on the cutting edge of real-world music making and studio technology in action as you collaborate with others to realize how great songs are created from scratch.

Stefon Taylor (Bionik) teaches Slam Academy’s Producer Program, alongside Joe Woodling and guest instructor Charlie Erickson. “Bionik” is at one in both acoustic and electronic realms. He sings, plays guitar, bass, drums, and percussion, writing and recording all of his own sample-free music. As a producer of electronic soundscapes, his recent live performances have taken him to Minneapolis’ First Avenue, Los Angeles’ Low End Theory, and Brooklyn’s Knitting Factory.

Software Requirements: any DAW

Prerequisites: baseline knowledge of musical terms, such as chorus, distortion, and timbre

Enrollment limit: 8 students

Producer Program - No Levels or Outline

The Producer Program has no set levels or class outline.

Students, instructor, guest artists, and teaching assistant sit in the studio and make tracks together, with the goal of releasing at least 1 EP at the end of the 12 weeks.

Upcoming Start Dates

Classes meet on Tuesdays
New start every 6 months!

Dates my be subject to change.

1.5 Month Program

Intro Class: 

Starts:

Ends:

Picking up where our DJ I Program leaves off, our DJ II Program focuses on teaching you what it takes to design and deliver a truly world class DJ performance. Alongside seasoned DJ veterans, learn the advanced techniques of the turntable, CDJ, and DJ mixer, as well as how to create custom playlists, sets, and routines. Get in our amazing DJ booth and learn hands-on techniques of looping, sampling, doubles, offsets, chasing, using acapellas with the pros!

This course uses turntables, CDJs, DJ mixers, and laptops with either Recordbox, Serato, Traktor, or Virtual DJ.  Ableton DJs are also welcome!

Members of Slipmats Radio Crew lead the instruction in Slam Academy’s DJ II Program, alongside the DJ I Program instructor Kyle Goodrich (Kyle King).

Software Requirements: None

Enrollment limit: 10 students

DJ II Week 1: Advanced Mixing Techniques with DVS and CDJs

Learn and apply professional mixing techniques to your digital track library such as proper fader and EQ techniques for blending different styles of music, and applying effects within your mixer or DJ software to enhance transitions and blends.

DJ II Week 2: Sampling and Scratching

Manipulate your songs with hands-on techniques of sampling and scratching.  Sample sounds directly into your DVS system and create sequences and patterns to practice in your routine.  Learn the cuts and transformers of classic DJs and integrate them into your set.

DJ II Week 3: Looping and Juggling

Create and manipulate patterns of loops and sequences by juggling and chasing your songs together.  Evoke double drops and offsets in real-time to create new remixes of your own material on the fly.  Extend your own mixes and tracks indefinitely by manipulating your music in the mix.

DJ II Week 4: Advanced Cue Points

Arrange cue points in your library and organize those cue points into sequences and patterns. Create loops and loop rolls based on these cue points.  Develop playlists of songs around these sequenced cue points, and build a routine that incorporates these elements.

DJ II Week 5: Live Remixing

Blend and remix various loops, acapellas, instrumentals, and other sound material into a collage that is unmistakably yours.  Play with tones and samples in the same way that a jazz guitar player shreds.  Create something new out of various, surprising elements, to keep your set fresh and exciting.

DJ II Week 6: Finalize your Routine

Play your routine with professional guidance and feedback on the big Slam soundsystem.  Refine your performance before recording it and sharing it with the world. Learn how to use that mix as a tool to get connected and booked in your local DJ community.

Upcoming Start Dates

Classes meet on Wednesdays
New start every 6 months!

Dates my be subject to change.

Registration

There is no application, and all experience levels are welcome. Just signup with the red buttons!

To enroll in the Master Package, purchase below. This price includes all the required classes, at a significant discount from buying them individually.  

After payment for the program package is received, we will contact you to welcome you to Slam and answer any additional questions.
Price: $12,312 (Includes all classes, All Access pass to all Slam Academy regular classes, (including online classes) and up to 30 months of SlamPass)
Payment plans are available for this program.

Join the Master Package for only $570/month using our simple payment plan.
If you have any questions about the program, please contact us.

Enrollment Includes:

  • Admission to all Ableton Live, DJ I, Recording Arts, Hip Hop Producer, Music Industry, Sound Design, Mixing & Mastering, Producer, and DJ II Program Classes
  • Weekly feedback on tracks and projects during class Lab Time
  • Feedback on midway and final projects from Slam Teachers and Guest Artists
  • 25% Returning Student Discount on all future enrollments*
  • Free Instant Access Pass (access to complete non-program online video library)
  • Discounts and Special Offers on hardware and software from our friends at Foxtone Music

* Not valid with other discount offers & coupons.

2 week Add/Drop period – Money Back Guarantee

Questions?

Have a question about the program? Email us anytime at [email protected]

Need help?
Inquire about our scholarship programs.